Players also lose 10 points if they shoot the biscuit off the court, including if touching the side line. If a player’s puck is on the 10 OFF line then the player receives a five point penalty. It is legal to aim your own shots at a player’s puck with the goal of removing them from the scoring zone or even into the 10 OFF zone, for which a player receives a penalty of minus 10 points. Scores are counted only after all eight (four each) pucks have been shot and the puck must be wholly inside the scoring zone to register – those touching the line do not count. It allows you to: Prevent your users from using their Mac before the minimum software is installed. Players alternate “sending” the biscuits with the aim of getting as many into the scoring zones as possible. SplashBuddy goal is to provide an elegant and secure onboarding process for Mac users using DEP. The player who goes first (usually decided by coin toss) uses the yellow biscuits with the player going second using black and the biscuits are six inches in diameter and are no more than 1in thick. The tang, or cue, cannot be longer than 6ft 3in. The players use a paddle-like stick called a tang to propel the pucks (called biscuits) towards the scoring triangle. At the base of the triangle is the “10 OFF” penalty zone. The triangle is divided into point zones with 10 at the tip, nearest the players, then eight, then seven, the latter two with a central division creating a left and right area. The court has scoring triangles at either end beyond which is a further six feet for players to stand whilst playing towards the other end. It is played on an outdoor court measuring 52 feet long by 10 feet wide, although there are different dimensions available on new portable and indoor courts. All in all, it's a definite 4.Shuffleboard is played by either two players (singles play, one against one) or four (doubles, two against two). The fast games are pretty tense though and you'll find yourself playing 'just one more game' quite often. The gameplay can get a little tedious, because it takes quite some time to earn fifteen points, even against the weaker opponents. The sound is limited to speaker bleeps, which is adequate for this type of game. Nevertheless, your opponents are a colorful bunch. The 16 color EGA is better then the monochrome ones from the old Apple II I rembemer, but not as pretty as those on the Amiga. Each one has a certain amount of talent and some even have special tricks with which they might surprise you. Watch out though, 'cause some aliens tend to cheat a bit. First one to score 15 points by making his of her opponent miss the puck, wins the game. From the startup screen you simply click on your desired opponent to start a match against them. In Shufflepuck Café you have to become the champion by beating the current one, a greasy pig called Biff Raunch. The puck is more or less floating on the table due to a thin layer of air that's being blown over the surface (hence the 'air' in air-hockey). Both players have a paddle and use this to direct a puck all over the place. This is sort of like those air-hockey tables you might know from arcade halls. All they do is hang around and compete against each other in the game called Shufflepuck. ![]() What's the deal in "Shufflepuck Café?" Well, there's this café filled with a bunch of weird aliens (it might even be located in Mos Eisley on Tatooine, but this information is not available). Thank heavens it was released on other platforms as well (such as Atari, Amiga and of course, DOS) because Apple II's are hard to come by these days. If you have to summarize this game in one sentence it would be "Air hockey against aliens!". He had a little game on the thing however, which I was particularly fond of. Back then, I was not very impressed by the monochrome (and puny) display the thing had and I seriously mistrusted the mouse, because I was used to nice 16 colors, joysticks and big TV's from my own C64. ![]() When I was 12 years old, my father's neighbor had bought an Apple II.
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